The United Churches

A collection of faiths dedicated to furthering the spiritual enlightenment and uniting the most common churches of the frontier in peace so that they might continue those goals without fear of war or destructive competition between them. The United Churches seek to enrich their flocks and aid their people in surviving the harsh lands of the frontier, not fight amongst those faiths that seek the same goals in a peaceful manner.

Members of the United Churches faction are focused on disseminating the faith of their religion (and to a lesser extent those faiths united with it), fostering peace between the various churches and factions of the frontier, and defending the faithful from external threats often allied with those faiths that seek the destruction and misery of mortals. They are also tasked with discovering and understanding other faiths of the region and potentially offering them a chance to join their faction.

Relationships with other faiths both within and without: Considering that the United Churches is not so much one faction as a multifaceted face of many powerful religious organizations knowing the face of the current members, there relationships therein, and their current associations with some of the other religions in the region.

Members:

Aurum: The First Prophet and Last King of the Old World, Aurum has a strong following in the Frontier where many of Aurumites settled after the Imperial Creed began to rise to prominence in the Imperial Center. One of the oldest members of the organization Aurumites offer up their services as judges and bankers to the cause. Many also have positions within political bodies within the Frontier, giving more political sanction to some of the organizations actions. They also work periodically as crusaders or investigators into outsider interference in the Frontier, but with the Imperial Creed and Lady Urelia these duties are largely covered.

The Imperial Creed: The dominant faith of Imperial Center, The Imperial Creed (sometimes referred to as The Imperial Cult) is one of the most recent waves of new members beside the faith of Rowdrosh. Often acting in similar capacities to Aurum, The Imperial Creed often acts as a legal military arm for the organization and relic requisition with many of it’s members acting as official members of the Imperium in pursuit of their duties. Entry into this organization has been slow though as the Creed’s usual tactics of monlatrism/henotheism and intimidation both resources, political power, and sheer size have done nothing to engender them to the other members of the organization. Hence why the organizations entry into the United Churches has only been so recent and why most of its members have been young or low level members of that faith often with more moderate beliefs than their peers.

Joshua: One of the founding members of the organization, the church of The Traveler has been active in this region since the frontiersmen first began settling here. Built on a bedrock of mutual respect and travel the church of Joshua has found it easy to establish itself here both amongst the frontiersmen and nomads alike. Many of the priests and faithful own and operate caravans and observatories that dot the region and often act as the transportation arm and diplomats to more remote regions in the Frontier.

Rowdrosh: The second new member of the United Churches, the church of Rowdrosh is known primarily as the faith of shepherd and nomads in these parts. Originally a nomad faith worshiped by those who followed the native bison of the region Rowdrosh was quickly co opted by the shepherds, ranchers, and other frontiersmen who made their living on herd animals. This has caused the faith to grow exponentially amongst the frontiersmen over the last 200 years, making it a common sight in most towns even in small numbers. Unlike many of the other faiths here Rowdrosh has for most of its time in the frontier lacked a very centralized structure, making its addition difficult but with the diplomatic talks amongst the Lioux Kota branches that have cropped up near the Thunder Plains and further North enough of the faith has unified to successfully be inducted into the United Churches membership. Many of the followers of Rowdrosh support the cause as hunters, shepherds, game hunters, and guides through the roughest parts of the frontier as well as supplying stores for Church excursions.

Urelia: One of the oldest members of the organization, the followers of Lady Urelia have had a long and fabled history with mankind and the frontier. Here her followers have actively worked to protect all mortals nomad, frontiersmen, and imperial alike from the depredations of both extraplanar threats and the brutalities man can lay against man. As one of the founding faiths of the United Churches, Urellians sought to not only protect mortal kind from further destruction but to help forge a lasting peace amongst all peoples.

Fame 5

Church’s Blessing (PP variable):
You have shown your loyalty to the church, and as such can receive sacred blessings from the organization with only a request.
Purchase a magical service from the following list: consecrate (1 PP, 24 hours duration), hallow (3 PP plus 3 PP per level of the spell to be included in the area), heroes’ feast (4 PP), imbue with spell ability (1 PP), speak with dead (1 PP, members of the faith only, one question per caster level).
Infirmary Access (5 Fame):
The community of churches knows your name, and safe harbors and healing hands are easy to find.
As long as you are able to rest in a church or monastery dedicated to the united churches, you and a number of allies equal to your Fame score divided by 5 can receive magical healing for free. When you use this ability, you and your allies heal damage overnight equal to your Fame score (this healing comes primarily from channeled energy and cure light wounds spells from low-ranking priests in the building). You can gain these benefits a number of times each week equal to your Fame score divided by 10 (minimum 1). Having the Priest title grants you the ability to use this with your chosen religion.
Religious Weapon Training (Priest title in appropriate faith PP 5):
a member of the United Churches may seek out training with members of the their faith to learn the traditional weapons of their religion.
You gain weapon proficiency with the favored weapon of the religion for which you have the priest title. You may take this boon multiple times, each time gaining proficiency in the favored weapon of a different faith that you are a priest in.
Domain (Priest, Church; Fame 5 PP 20):
Your piety and the influence of your church have grown so that you have collected your own domain of buisnesses, each donating tithes and other services to help your church grow.
You are given control of an area
in a city that the church controls. While you do not dictate business practices or day-to-day operations, you are treated deferentially at all businesses in that area (usually about five, offering various different goods and services). If the businesses openly support the faith, treat NPCs at these businesses as if their attitude toward you were one step better than it would be toward others. Businesses that secretly oppose the church might seek to undermine you, subject to the GM’s discretion. In addition, once per month you can request a contribution from these businesses. While you must donate much of this money to the church as part of your monthly offering, you receive 1d6 × 10 gp as a stipend for gathering this wealth. If these businesses offer services or nonmagical goods, you receive a 20% discount on these goods and services.

Fame 15

Religious Pilgrim (Fame 15 PP 10):
You have traveled far and wide across the lands of Oki in the name of the faith, discovering new holy lands, visiting sacred sites, and/or spreading the word of your faith, and this travel has rewarded your piety.
You gain Religious Pilgrim as a bonus feat annd earn the title “Pilgrim”. Your bonuses must be sacred, and its situational benefits only apply on consecrated grounds established by your faith or that of a member of the UC. You may use your discount on religious items important to your specific faith, or those supplied by members of the United Churches in places like Cross Roads.

Safe Haven (Fame 15): You can rest at any readily identifiable United Churches location without being turned away (though there are exceptions, such as if a group of pursuers follows right on the character’s heels). At such a location, UC members are fed, clothed, and provided with basic medical attention (as if attended by a person whose Heal bonus is +10).

Power of the Faithful (15 Fame): Demand a minor favor from any member of the faith whose level is lower than the character’s level. Minor favors never put the member in direct danger but may entail the expenditure of up to 10 gp worth of goods or 1 week’s worth of services (including lost income due to the believer taking time off, though not an actual cash offering to the character) for a series of activities. Generally, the character can call upon only one favor at any given time; exerting this privilege more than once during any given month costs 1 prestige for each additional favor. However, at the discretion of the GM, the character could call upon many believers to perform a very similar service so long as the gp cost does not exceed the total of the favor (such as asking many craftsmen to help build a temple for a week for free).

Note that the Weekly Services section of the Introduction covers cost for hiring large numbers of people; if the magnitude of the favor or the number of people involved approaches the value of one of those Weekly Services, the character should pay the standard CPA cost for that service rather than trying to get it for free based on her reputation within the faction. Note that the 10 gp cost is not a “hard” value—an unskilled laborer may work for at most a week if she’s only provided food, and while that labor is only worth 7 sp, the wage is significant to her (whereas 10 gp represents 14 weeks of labor, and no commoner would work that long just as a favor).

Power of Faith (15 Fame, 1+ Prestige): Inspire other members of the faith with great zeal, allowing them to exceed their normal limitations. The character can affect a number of people (including herself ) equal to her character level times the amount of prestige expended (so a 6th-level character spending 5 Prestige can inspire 30 members of the faith). The character decides if the affected targets gain a morale bonus on attack rolls, saving throws, or skill and ability checks. The bonus is equal to the character’s Fame divided by 10 and lasts for 1 minute. This ability only effects followers of your faith. This ability ignores the settlement penalty.

Church Specialist (15 Fame, 8 Prestige): Gain the assistance of a specialist (any NPC member of the religion with a class level equal to half the character’s level) for 1 week. What sorts of characters are available varies from religion to religion, list based on the current religions in the United Churches provided below. All offer clerics of their faith, those with the Priest title can get members of their religion for half price.

  • Aurum: Bard, Cavalier, Fighter, Monk (LN), Paladin, Skald, Slayer, Sorcerer (Destined, Imperious), Transmuter, Warpriest
  • Imperial Creed: Bard, Cavalier, Fighter, Gunslinger, Inquisitor, Oracle, Skald, Slayer, Sorcerer (False priest; Destined or Imperious), Warpriest
  • Joshua: Bard, Cavalier, Diviner, Hunter, Inquisitor (usually a guide), Monk, Ranger, Rogue,
  • Rowdrosh: Barbarian, Bloodrager, Cavalier, Druid, Gunslinger, Inquisitor, Monk, Ranger, Shaman, Shepard (Hunter)
  • Urelia: Barbarians, Cavalier, Fighters, Inquisitor, Paladins, Inquisitor

Church Master Specialist (15 Fame, 20 prestige): Gain the assistance of a master specialist (any NPC with a class level equal to the PC’s level) for 1 week. This list is the same as Church Specialist. Those with the Priest Title can contract Master Specialists at half price.

Fame 20

Priest (Fame 20, PP 1):
You become a recognized priest of your religion and are ordained to officiate over minor services and regular services for the church.
You become skilled in either Diplomacy, Knowledge (religion), or Perform (oratory) and may use it to earn a living as the Profession skill if you couldn’t already. You may also cast guidance as a spell-like ability 3/day, bless 1/day, consecrate 1/month, ceremony 1/month, and a lavish ceremony 1/6 months without cost. You must select 2 domains in your religions portfolio that you follow before using ritual and once selected cannot be changed without an atonement.

Connection to the Lords (Fame 20): You spend PP to influence, bargain with, or reward outsiders serving the character’s god (such as those called by a planar ally spell) at a superior rate. When dealing with such creatures, each PP is treated as 500 gp instead of the standard 375 gp.

Divine Obedience (Fame 20 PP 5):
You learn sacred rituals to your faith, showing your devotion beyond simple prayer, and reaping the benefits for it.
You gain Celestial Obedience, Deific Obedience, Fey Obedience, or whatever Obedience is appropriate for your faith. If you have the Priest Title, you may gain the Obedience for your priestly faith for 2 Prestige.
Pantheist United (Fame 20 PP 5):
Your devotion to the United Churches extends beyond ecclesiastic boundaries, and you follow Aurum, Rowdrosh, Joshua, Urellia, and The Creed with equal fervor.
You gain Pantheistic Blessing as a bonus feat with the spell Protection from Evil. You may reduce the cost of this boon by 1 for each Priest title you have (min 0).
Arbiter (Priest; Fame 25 PP 20):
Your piety and the influence of your church have grown so that you have collected your own domain of buisnesses, each donating tithes and other services to help your church grow.
You are given control of an area in a city that the church controls. While you do not dictate business practices or day-to-day operations, you are treated deferentially at all businesses in that area (usually about five, offering various different goods and services) If the businesses openly support the faith, treat NPCs at these businesses as if their attitude toward you were one step better than it would be toward others. Businesses that secretly oppose the church might seek to undermine you, subject to the GM’s discretion. In addition, once per month you can request a contribution from these businesses. While you must donate much of this money to the church as part of your monthly offering, you receive 1d6 × 10 gp as a stipend for gathering this wealth. If these businesses offer services or nonmagical goods, you receive a 20% discount on these goods and services.

Fame 30

Arch Priest (Fame 30, PP 5):

Tutelage of the Church (Fame 30, Prestige 1): Gain a +6 bonus on one skill check that directly relates to the god’s interests (at the GM’s discretion). This bonus does not stack with the +4 bonus on one check listed on page 55. At 60 Fame, the bonus increases to +8, and at 90 Fame, it increases to +10.

  • Aurum: Knowledge (history), Knowledge (nobility)
  • Imperial Creed: Appraise, Intimidate, Knowledge (engineering), Knowledge (history)
  • Joshua: Knowledge (geography), Knowledge (nature), Survival
  • Rowdrosh: Handle Animal, Knowledge (nature), Survival
  • Urelia: Craft (armorsmith, blacksmith, or weaponsmith), Diplomacy, Knowledge (local)

Servant of God (Fame 30, Prestige 4): Gain the temporary service of an outsider (with an alignment appropriate to the god’s alignment) of up to 12 HD as if using planar ally. The character must negotiate and pay for the outsider’s service, though he can spend PP to have his order pay the price for the service. If the character is a poor negotiator, he can pay 1 PP to hire a charismatic advocate to argue on his behalf.

Fame 35

Back from the Dead (35 Fame): Your fame has reached a point where you can request a single raise dead spell from your church at some point free of charge. This can be for a trusted ally who fell in combat, a beloved NPC, or even for yourself. Once you use this benefit, you must pay normally for subsequent raise dead spells or other resurrection effects from your church.

Divine Blessing (Arch Priest title in appropriate faith PP 30):
Your training has lead you to faith and piety greater than most can imagine, and your understanding of theological truths has become the ability to call upon truly miraculous feats.
You can cast blessing of fervor 1/day as a spell-like ability with a cleric level equal to your character level.

Arch Priest (Fame ?, PP ?)

High Priest (Fame ?, PP ?)

Fame 45

An Act of God (Fame 45, Prestige varies): Receive the benefit of a helpful spell while acting in the deity’s interests. For example, while on a mission to defend a small town from marauding Orcs, a devotee of Urelia struck down in battle may be healed by a cure critical wounds spell. The cost of this divine intervention is the base Prestige cost of the spell plus 15; the reward never costs an additional amount based on whether or not the character is outside an area where other members of the faith could help him. The reward is immediate and can prevent the character from dying (for example, healing before the character dies from hit point damage). Some GMs may restrict this to once per level or even once per campaign.

The United Churches

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