Project Refuge Players Guide
- The Frontier: The extreme edge of imperial lands, the frontier is a harsh land of majestic beauty and unforgiving environments. Plagued by harsh weather and a long and bitter history of conflict with the Hogoblin Tyrants and Orc WAHHHHGGG!!!s of their savage neighbors the lands of the frontier are the home only to those with the strength of will and courage to eke out a living from this harsh mistress. Founded centuries ago during the founding of the Imperium, the frontier was thought of as a land of golden opportunities, where fertile soil and clear weather would welcome any who were willing to set out and steak a claim. Unfortunately this vision of fertile fields and mild weather just wasn’t meant to be and those first settlers were walking into the first encounter with what would become a lifelong enemy of the empire.
Themes: I think it’s important to try and give you guys some idea of the themes and tone of this ap going forward and at the heart of it all I think the two big themes of this ap are the beauty of the world and the human condition. Throughout this adventure you will see and go through places all over the world, from small humble towns to towering peaks and through it all you will have to deal with people and world views running the gambit from the noble to the abhorrent and is meant to test what your character thinks is the most important things to protect within humanity when all else is laid bare. If you are looking to get into a game that is a simple dungeon crawl or where good is the simplest and easiest option then I have to say this isn’t the adventure to walk into, be prepared for tough decisions and morally gray choices to abound as you, your party, and the people your characters care about all struggle to survive. But for those who actually do put forth the effort to both role play an interesting, dynamic character and the plights of trying to be good in a very human world I can promise it will be rewarded.
Stuff to watch/play/read to get ready for this game: Attack on Titan, Oregon Trail, The Last of Us, XCOM, Conan, District 9
Races: From the human settlers to the wild nomads native to the region, the frontier is inundated with the various humanoid races.
Core Races: These are those races that will be most common and feature prominently in this campaign.
- Feralfolk (Stats listed here are subject to change with the impending arrival of blood of the Moon)
Special Races: These races can be found in the frontier and often known of or interacted with but do not have a presence or culture large enough on their own. Any of these make for fine options for players looking to try something a bit more adventurous. Be sure to talk with your GM before settling on one of these options.
Banned Races: These races are ones that are initially not options for player characters for various reasons. As you progress though this ap their will be chances to interact with and eventually create characters of these races. Players should not seek to create characters of these races initially.
- Dwarves: Having recently encountered a large pilgrimage of Dwarves travelling through the Frontier, The Heroes of Middleborough have managed to unlock the race for PC play. Talk with your GM before building one of these characters.
- Frontier Alchemists
- Frontier Barbarian
- Frontier Bard
- Frontier Cavalier
- Frontier Cleric
- Frontier Druid
- Frontier Fighter
- Frontier Gunslinger
- Frontier Inquisitor
- Frontier Magus
- Frontier Monk
- Frontier Occultist
- Frontier Oracle
- Frontier Paladin
- Frontier Ranger
Recommended: Recommended favored enemies include aberration, animal, magical beast, monstrous humanoid, orc, human, outsider (evil), and undead.
Legal 3rd Party Classes:
Traits: These are the campaign traits for this adventure path. These traits are meant to connect you to Upper, Lower, or Middleburough and the events taking place in these tiny towns on the edge of the civilized world.
Frontier Factions: Throughout this game you will encounter various factions and organizations that help will help shape the story and the frontier as the game progresses with your actions helping to decide how and what that will entail. Many of these factions you will become attached to will be determined by your initial campaign trait but your chances to become involved with, join, and change to other factions will happen as time moves on.
Legal books: Books that are currently legal in this game. Assume all current editions and errata are in play save where noted.
House Rules: List of all the house rules that have been placed on this game currently. Updates are marked with date stamps to help keep track of the newest updates