Faiths of the Frontiersmen
The Imperial settlers that headed west and would one day become the cultural group known as the Frontiermen were a mishmash of minorities cultures little known even amid the already fractious and incredibly diverse cultures of the growing Exile Imperium. Lacking real presence in the lands that became the empire, these fringe minority groups sought a new home in the west where they could practice their beliefs in peace. And when those settlers headed west, they brought their faiths with them. In the intervening centuries these faiths have grown and prospered, free to practice their beliefs without the oppressive competition of the Imperial Creed and the empire that helped build it pushing them out. Along with their own faiths, many frontiersmen have also adopted the various faiths of the Nomads that surround them. These adopted faiths often focus on different aspects of their patron’s portfolio, recontextualizing their work as it pertains to the often agrarian lives of the frontiersmen who follow them.
Aurum: The Last King and the First Prophet, the church of Aurum still has weight out here on the frontier. Here he is worshiped as the ideal of humankind and exile culture, a man able to rise above the plights of his position to become the greatest of exile kind and for his mastery over the forces of water, a feat that is much sought after in these parched lands.
Jeremiah, The Toiler: A humble and some would say hapless farmer of the early age of reclaimation, Jeremiah is prophet of the peasent and the common man. Through him farmers discover when is the best time to plant their crops and how best to design their newest plow and scythe. His is the religion of mans toil to shape the world to maintain him and the bumbling humor of mans endeavors.
Joshua The Traveler: The humble prophet of the open road, Joshua is the primary prophet of the Halfling race. His faith extols the virtues of a life spent abroad with the stars to guide you, as well as to warn traveler away from danger. He is followed by the many traveling halfling tribes and caravans who use his wisdom to guide them to their destinations safely.
Lady Urellia: The lady of light and protection, Lady Urellia is the defender of the weak and those who do not have the power to defend themselves. Her followers are mostly those who seek protection for their ordinary lives, those looking to wake up each morning to a family safe, an honest days work, and return to sleep at night without worry of horror steeping foot on their door. The rest of her congregation are those who make those dreams a reality for everyone, sacrificing their time and themselves in order to allow the light of others to continue burning.
Crocell: Known as He of the Hidden Waters, Crocell is the merchant spirit of Oasis and hidden knowledge. The people of the frontier know of his followers and their hidden oasis’ deep within the deserts and badlands. They are even known to trade this precious resource with any they find, but their prices may not always be as tame as they seem.
Grandfather Wormwood: Mentor of witches and sage of the savage wilds, Grandfather Wormwood is the lord of all that is savage and feral in the wilds of Oki, and in his tutelage all may find the dark mastery of these powerful and malevolent forces.
Lycanus: Lord of Predators, Lycanus is considered the patron lord of all beast races and a favorite deity of many native tribes. Here he is often worshiped by feralfolk and whitecape vanara as the progenitor of their species and the protector of their people. The rest of his packs are often composed of humans, half-orcs, and the rare orc who seek to gain the powers of the great predators that stalk their lands.
Nurgal: The Shining Scourge, Nurgal is the patron of burning summers and the scalding sun. Whenever the sun bears down hard upon the frontier and citizens are struck down by it’s burning eye it is said that Nurgal is pleased. Nurgal has also become the patron lord of many of the most powerful orc tribes, his power over the burning sun and it’s heat a power that many orcs both fear yet seek to master.
Oberon: Lord of the fey and wilderness and patron of the Elves, Oberon is worshiped by frontiersmen looking for fertile crops and to protect against wild animals. Unfortunately Oberon is a fickle lord and his gifts can be as ephemeral and fleeting as he.
Otis the Ratman: Prophet of the night and the desperate, followers of Otis are those to whom all other options have evaporated and his dark teachings are all that remain. On the frontier he is often worshiped in towns on the very edges of civilization and that have been beset by misfortune and destruction. Otherwise he is followed by small secret cults that lie hidden within larger civilizations or within the ruins dotting the landscape. Here these followers seek to abate whatever dark powers they have discovered by any means necessary.
Pazu, The Northern Wind: The Demon of the Northern wind, Pazu is said to be the bringer of pestilence and plagues from the north, carried upon its ill wind. He has few followers in the civilized world and is often blamed for a variety of diseases, corruptions, and beastly mutations all believed to have been brought on by his unearthly desires.
Renequet: The protector of souls and patron of the sun and venoms, Renequet is the lord of truenames, fate, and the souls as well as snakes and their fiery venoms. She is worshiped by frontiersman who seek to know the ways of truename magic, the paths the future has in store for them, to protect the souls of newborns and the dying, and those seeking to wield the power of serpents and their fiery venoms. She is also worshiped by the native tribes (including a few orc tribes) for her power over fire and the deadly venoms of earthly creatures. Through her they seek mastery over the powers of the desert and some of its most insidious creatures.
Rowdrosh: Known as the Divine Herdsman Rowdrosh is the divine patron of herdsman and herd animals, said to protect them and their flock from predators. Though his cult is quite small Rowdrosh seems to have gathered a large following amongst the herdsman and shepherds of Upper, Lower, and Middleborough creating a cult that numbers around 100 individuals.
Stromyr: Known as the prophet of the Storm, out here on the arid frontier this prophet takes on the role as the religion of choice for cowboys, warriors, and prospectors. Out here his name is invoked when when a prospector picks into hard earth with a sweat covered brow, when a caravan guard has to wade knee deep into bandits in order to defend his employer, or when a cowboy or rancher must spend weeks in a deadly game of cat & mouse against the various predatory beasts of the expanse.